Component comparison
GeForce RTX 5070 vs GeForce RTX 3080 Ti
GeForce RTX 5070 vs GeForce RTX 3080 Ti — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce RTX 5070
- + Release year (+4)
- + Lithography (nm) (-4 nm)
- + Transistors (M) (+2,800M)
- + Die size (mm²) (+365 mm²)
- + Pixel fill rate (GPixel/s) (+14.50 GPixel/s)
- + Energy efficiency (+7.1)
- + Normalized score (+3.2)
B
GeForce RTX 3080 Ti
- + VRAM (GB) (+4 GB)
- + Bandwidth (GB/s) (+240 GB/s)
- + Memory bus (bit) (+192 bit)
- + CUDA cores (+4096)
- + TMUs (+128)
- + ROPs (+32)
- + RT cores (+32)
- + Tensor cores (+128)
- + FP32 performance (TFLOPS) (+3.23 TFLOPS)
- + Texture fill rate (GTexel/s) (+50.50 GTexel/s)
- + PassMark (overall) (+7685)
- + 3DMark Fire Strike (+12164)
Detailed spec comparison
| Spec |
Component A
GeForce RTX 5070
|
Component B
GeForce RTX 3080 Ti
|
|---|---|---|
| Release year | 2025 (+4) | 2021 |
| VRAM (GB) | 8 GB | 12 GB (+4 GB) |
| Memory type | GDDR7 | GDDR6X |
| Memory clock (MHz) | 2000 MHz | — |
| Bandwidth (GB/s) | 672 GB/s | 912 GB/s (+240 GB/s) |
| Memory bus (bit) | 192 bit | 384 bit (+192 bit) |
| TGP / TDP (W) | 100 W | — |
| Lithography (nm) | 4 nm (-4 nm) | 8 nm |
| Transistors (M) | 31,100M (+2,800M) | 28,300M |
| Die size (mm²) | 263 mm² (+365 mm²) | 628 mm² |
| Base clock (MHz) | — | — |
| Boost clock (MHz) | — | — |
| CUDA cores | 6,144 | 10,240 (+4096) |
| TMUs | 192 | 320 (+128) |
| ROPs | 80 | 112 (+32) |
| RT cores | 48 | 80 (+32) |
| Tensor cores | 192 | 320 (+128) |
| FP32 performance (TFLOPS) | 30.87 TFLOPS | 34.10 TFLOPS (+3.23 TFLOPS) |
| Pixel fill rate (GPixel/s) | 201.00 GPixel/s (+14.50 GPixel/s) | 186.50 GPixel/s |
| Texture fill rate (GTexel/s) | 482.30 GTexel/s | 532.80 GTexel/s (+50.50 GTexel/s) |
| Energy efficiency | 21.3 (+7.1) | 14.2 |
| PassMark (overall) | 19,075 | 26,760 (+7685) |
| 3DMark Time Spy | — | — |
| 3DMark Fire Strike | 34,949 | 47,113 (+12164) |
| Geekbench OpenCL | — | 209,081 |
| Geekbench Vulkan | — | — |
| Normalized score | 69.6 (+3.2) | 66.3 |
In both
CUDA
DLSS
ReBAR
ray_tracing
FPS in games (1080p)
| Game | GeForce RTX 5070 | GeForce RTX 3080 Ti | Delta |
|---|---|---|---|
| Battlefield 5 | 180 FPS | 170 FPS | +5.9% (A) |
| CS:GO | 240 FPS | 240 FPS | ≈ |
| Counter-Strike 2 | 300 FPS | 300 FPS | ≈ |
| Cyberpunk 2077 | 170 FPS | 219 FPS | 28.8% (B) |
| Far Cry 5 | 322 FPS | 208 FPS | +54.8% (A) |
| Fortnite | 300 FPS | 300 FPS | ≈ |
| Forza Horizon 4 | 270 FPS | 250 FPS | +8% (A) |
| Forza Horizon 5 | 329 FPS | 200 FPS | +64.5% (A) |
| GTA V | 140 FPS | 140 FPS | ≈ |
| Metro Exodus | 170 FPS | 172 FPS | 1.2% (B) |
| Overwatch | 240 FPS | 240 FPS | ≈ |
| PUBG | 140 FPS | 140 FPS | ≈ |
| Resident Evil 4 Remake | 210 FPS | 190 FPS | +10.5% (A) |
| The Witcher 3 | 436 FPS | 372 FPS | +17.2% (A) |
| Valorant | 400 FPS | 350 FPS | +14.3% (A) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.
Based on the comparison:
GeForce RTX 3080 Ti wins 12 of the comparable criteria.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).