Component comparison
GeForce RTX 5070 vs GeForce RTX 3080
GeForce RTX 5070 vs GeForce RTX 3080 — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce RTX 5070
- + Release year (+4)
- + Memory clock (MHz) (+250 MHz)
- + Lithography (nm) (-4 nm)
- + Transistors (M) (+2,800M)
- + Die size (mm²) (+365 mm²)
- + FP32 performance (TFLOPS) (+1.10 TFLOPS)
- + Pixel fill rate (GPixel/s) (+36.80 GPixel/s)
- + Texture fill rate (GTexel/s) (+17.20 GTexel/s)
- + PassMark (overall) (+3000)
- + 3DMark Fire Strike (+7755)
B
GeForce RTX 3080
- + Bandwidth (GB/s) (+88 GB/s)
- + Memory bus (bit) (+128 bit)
- + TGP / TDP (W) (+15 W)
- + CUDA cores (+2560)
- + TMUs (+80)
- + ROPs (+16)
- + RT cores (+20)
- + Tensor cores (+80)
- + Energy efficiency (+4.7)
- + Normalized score (+13.3)
Detailed spec comparison
| Spec |
Component A
GeForce RTX 5070
|
Component B
GeForce RTX 3080
|
|---|---|---|
| Release year | 2025 (+4) | 2021 |
| VRAM (GB) | 8 GB | 8 GB |
| Memory type | GDDR7 | GDDR6 |
| Memory clock (MHz) | 2000 MHz (+250 MHz) | 1750 MHz |
| Bandwidth (GB/s) | 672 GB/s | 760 GB/s (+88 GB/s) |
| Memory bus (bit) | 192 bit | 320 bit (+128 bit) |
| TGP / TDP (W) | 100 W | 115 W (+15 W) |
| Lithography (nm) | 4 nm (-4 nm) | 8 nm |
| Transistors (M) | 31,100M (+2,800M) | 28,300M |
| Die size (mm²) | 263 mm² (+365 mm²) | 628 mm² |
| Base clock (MHz) | — | — |
| Boost clock (MHz) | — | — |
| CUDA cores | 6,144 | 8,704 (+2560) |
| TMUs | 192 | 272 (+80) |
| ROPs | 80 | 96 (+16) |
| RT cores | 48 | 68 (+20) |
| Tensor cores | 192 | 272 (+80) |
| FP32 performance (TFLOPS) | 30.87 TFLOPS (+1.10 TFLOPS) | 29.77 TFLOPS |
| Pixel fill rate (GPixel/s) | 201.00 GPixel/s (+36.80 GPixel/s) | 164.20 GPixel/s |
| Texture fill rate (GTexel/s) | 482.30 GTexel/s (+17.20 GTexel/s) | 465.10 GTexel/s |
| Energy efficiency | 21.3 | 26.0 (+4.7) |
| PassMark (overall) | 19,075 (+3000) | 16,075 |
| 3DMark Time Spy | — | 10,752 |
| 3DMark Fire Strike | 34,949 (+7755) | 27,194 |
| Geekbench OpenCL | — | 167,014 |
| Geekbench Vulkan | — | 145,176 |
| Normalized score | 69.6 | 82.8 (+13.3) |
In both
CUDA
DLSS
ReBAR
ray_tracing
FPS in games (1080p)
| Game | GeForce RTX 5070 | GeForce RTX 3080 | Delta |
|---|---|---|---|
| Battlefield 5 | 180 FPS | 130 FPS | +38.5% (A) |
| CS:GO | 240 FPS | 240 FPS | ≈ |
| Counter-Strike 2 | 300 FPS | 212 FPS | +41.5% (A) |
| Cyberpunk 2077 | 170 FPS | 121 FPS | +40.5% (A) |
| Far Cry 5 | 322 FPS | 129 FPS | +149.6% (A) |
| Fortnite | 300 FPS | 160 FPS | +87.5% (A) |
| Forza Horizon 4 | 270 FPS | 194 FPS | +39.2% (A) |
| Forza Horizon 5 | 329 FPS | 152 FPS | +116.4% (A) |
| GTA V | 140 FPS | 140 FPS | ≈ |
| Metro Exodus | 170 FPS | 100 FPS | +70% (A) |
| Overwatch | 240 FPS | 240 FPS | ≈ |
| PUBG | 140 FPS | 140 FPS | ≈ |
| Resident Evil 4 Remake | 210 FPS | 140 FPS | +50% (A) |
| The Witcher 3 | 436 FPS | 191 FPS | +128.3% (A) |
| Valorant | 400 FPS | 220 FPS | +81.8% (A) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.
Based on the comparison:
Components are close in specs.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).