Component comparison
GeForce RTX 5060 vs GeForce RTX 3080 Ti
GeForce RTX 5060 vs GeForce RTX 3080 Ti — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce RTX 5060
- + Release year (+4)
- + Lithography (nm) (-3 nm)
- + Die size (mm²) (+447 mm²)
- + Energy efficiency (+55.0)
B
GeForce RTX 3080 Ti
- + VRAM (GB) (+4 GB)
- + Bandwidth (GB/s) (+464 GB/s)
- + Memory bus (bit) (+256 bit)
- + Transistors (M) (+6,400M)
- + CUDA cores (+6400)
- + TMUs (+200)
- + ROPs (+64)
- + RT cores (+50)
- + Tensor cores (+200)
- + FP32 performance (TFLOPS) (+14.92 TFLOPS)
- + Pixel fill rate (GPixel/s) (+66.60 GPixel/s)
- + Texture fill rate (GTexel/s) (+233.20 GTexel/s)
- + PassMark (overall) (+10011)
- + 3DMark Fire Strike (+15747)
- + Normalized score (+16.1)
Detailed spec comparison
| Spec |
Component A
GeForce RTX 5060
|
Component B
GeForce RTX 3080 Ti
|
|---|---|---|
| Release year | 2025 (+4) | 2021 |
| VRAM (GB) | 8 GB | 12 GB (+4 GB) |
| Memory type | GDDR7 | GDDR6X |
| Memory clock (MHz) | 1500 MHz | — |
| Bandwidth (GB/s) | 448 GB/s | 912 GB/s (+464 GB/s) |
| Memory bus (bit) | 128 bit | 384 bit (+256 bit) |
| TGP / TDP (W) | 45 W | — |
| Lithography (nm) | 5 nm (-3 nm) | 8 nm |
| Transistors (M) | 21,900M | 28,300M (+6,400M) |
| Die size (mm²) | 181 mm² (+447 mm²) | 628 mm² |
| Base clock (MHz) | — | — |
| Boost clock (MHz) | — | — |
| CUDA cores | 3,840 | 10,240 (+6400) |
| TMUs | 120 | 320 (+200) |
| ROPs | 48 | 112 (+64) |
| RT cores | 30 | 80 (+50) |
| Tensor cores | 120 | 320 (+200) |
| FP32 performance (TFLOPS) | 19.18 TFLOPS | 34.10 TFLOPS (+14.92 TFLOPS) |
| Pixel fill rate (GPixel/s) | 119.90 GPixel/s | 186.50 GPixel/s (+66.60 GPixel/s) |
| Texture fill rate (GTexel/s) | 299.60 GTexel/s | 532.80 GTexel/s (+233.20 GTexel/s) |
| Energy efficiency | 69.2 (+55.0) | 14.2 |
| PassMark (overall) | 16,749 | 26,760 (+10011) |
| 3DMark Time Spy | — | — |
| 3DMark Fire Strike | 31,366 | 47,113 (+15747) |
| Geekbench OpenCL | — | 209,081 |
| Geekbench Vulkan | — | — |
| Normalized score | 50.3 | 66.3 (+16.1) |
In both
CUDA
DLSS
ReBAR
ray_tracing
FPS in games (1080p)
| Game | GeForce RTX 5060 | GeForce RTX 3080 Ti | Delta |
|---|---|---|---|
| Battlefield 5 | 130 FPS | 170 FPS | 30.8% (B) |
| CS:GO | 240 FPS | 240 FPS | ≈ |
| Counter-Strike 2 | 220 FPS | 300 FPS | 36.4% (B) |
| Cyberpunk 2077 | 95 FPS | 219 FPS | 130.5% (B) |
| Far Cry 5 | 130 FPS | 208 FPS | 60% (B) |
| Fortnite | 170 FPS | 300 FPS | 76.5% (B) |
| Forza Horizon 4 | 150 FPS | 250 FPS | 66.7% (B) |
| Forza Horizon 5 | 255 FPS | 200 FPS | +27.5% (A) |
| GTA V | 140 FPS | 140 FPS | ≈ |
| Metro Exodus | 95 FPS | 172 FPS | 81.1% (B) |
| Overwatch | 240 FPS | 240 FPS | ≈ |
| PUBG | 140 FPS | 140 FPS | ≈ |
| Resident Evil 4 Remake | 110 FPS | 190 FPS | 72.7% (B) |
| The Witcher 3 | 140 FPS | 372 FPS | 165.7% (B) |
| Valorant | 230 FPS | 350 FPS | 52.2% (B) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.
Based on the comparison:
GeForce RTX 3080 Ti wins 15 of the comparable criteria.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).