Component comparison
GeForce RTX 3080 vs GeForce MX550
GeForce RTX 3080 vs GeForce MX550 — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce RTX 3080
- + VRAM (GB) (+6 GB)
- + Memory clock (MHz) (+250 MHz)
- + Bandwidth (GB/s) (+664 GB/s)
- + Memory bus (bit) (+256 bit)
- + TGP / TDP (W) (+90 W)
- + Lithography (nm) (-4 nm)
- + Transistors (M) (+23,600M)
- + CUDA cores (+7680)
- + TMUs (+240)
- + ROPs (+80)
- + FP32 performance (TFLOPS) (+27.07 TFLOPS)
- + Pixel fill rate (GPixel/s) (+143.08 GPixel/s)
- + Texture fill rate (GTexel/s) (+422.86 GTexel/s)
- + PassMark (overall) (+11656)
- + 3DMark Time Spy (+8282)
- + 3DMark Fire Strike (+21068)
- + Geekbench OpenCL (+132946)
- + Geekbench Vulkan (+112807)
- + Normalized score (+33.7)
B
GeForce MX550
- + Die size (mm²) (+428 mm²)
- + Energy efficiency (+6.9)
Detailed spec comparison
| Spec |
Component A
GeForce RTX 3080
|
Component B
GeForce MX550
|
|---|---|---|
| Release year | 2021 | 2021 |
| VRAM (GB) | 8 GB (+6 GB) | 2 GB |
| Memory type | GDDR6 | GDDR6 |
| Memory clock (MHz) | 1750 MHz (+250 MHz) | 1500 MHz |
| Bandwidth (GB/s) | 760 GB/s (+664 GB/s) | 96 GB/s |
| Memory bus (bit) | 320 bit (+256 bit) | 64 bit |
| TGP / TDP (W) | 115 W (+90 W) | 25 W |
| Lithography (nm) | 8 nm (-4 nm) | 12 nm |
| Transistors (M) | 28,300M (+23,600M) | 4,700M |
| Die size (mm²) | 628 mm² | 200 mm² (+428 mm²) |
| Base clock (MHz) | — | 1065 MHz |
| Boost clock (MHz) | — | 1320 MHz |
| CUDA cores | 8,704 (+7680) | 1,024 |
| TMUs | 272 (+240) | 32 |
| ROPs | 96 (+80) | 16 |
| RT cores | 68 | — |
| Tensor cores | 272 | — |
| FP32 performance (TFLOPS) | 29.77 TFLOPS (+27.07 TFLOPS) | 2.70 TFLOPS |
| Pixel fill rate (GPixel/s) | 164.20 GPixel/s (+143.08 GPixel/s) | 21.12 GPixel/s |
| Texture fill rate (GTexel/s) | 465.10 GTexel/s (+422.86 GTexel/s) | 42.24 GTexel/s |
| Energy efficiency | 26.0 | 32.8 (+6.9) |
| PassMark (overall) | 16,075 (+11656) | 4,419 |
| 3DMark Time Spy | 10,752 (+8282) | 2,470 |
| 3DMark Fire Strike | 27,194 (+21068) | 6,126 |
| Geekbench OpenCL | 167,014 (+132946) | 34,068 |
| Geekbench Vulkan | 145,176 (+112807) | 32,369 |
| Normalized score | 82.8 (+33.7) | 49.1 |
Only in component A
DLSS
ReBAR
ray_tracing
In both
CUDA
FPS in games (1080p)
| Game | GeForce RTX 3080 | GeForce MX550 | Delta |
|---|---|---|---|
| Battlefield 5 | 130 FPS | 45 FPS | +188.9% (A) |
| CS:GO | 240 FPS | 240 FPS | ≈ |
| Counter-Strike 2 | 212 FPS | 55 FPS | +285.5% (A) |
| Cyberpunk 2077 | 121 FPS | 21 FPS | +476.2% (A) |
| Dota 2 | 134 FPS | 111 FPS | +20.7% (A) |
| Far Cry 5 | 129 FPS | 45 FPS | +186.7% (A) |
| Fortnite | 160 FPS | 60 FPS | +166.7% (A) |
| Forza Horizon 4 | 194 FPS | 45 FPS | +331.1% (A) |
| Forza Horizon 5 | 152 FPS | 47 FPS | +223.4% (A) |
| GTA V | 140 FPS | 140 FPS | ≈ |
| Metro Exodus | 100 FPS | 21 FPS | +376.2% (A) |
| Overwatch | 240 FPS | 240 FPS | ≈ |
| PUBG | 140 FPS | 140 FPS | ≈ |
| Resident Evil 4 Remake | 140 FPS | 21 FPS | +566.7% (A) |
| The Witcher 3 | 191 FPS | 50 FPS | +282% (A) |
| Valorant | 220 FPS | 95 FPS | +131.6% (A) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.
Based on the comparison:
GeForce RTX 3080 wins 19 of the comparable criteria.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).