Component comparison

GeForce RTX 3080 vs GeForce MX450

GeForce RTX 3080 vs GeForce MX450 — detailed GPU comparison: performance, gaming FPS, specifications.

Advantages

A GeForce RTX 3080
  • + Release year (+1)
  • + VRAM (GB) (+6 GB)
  • + Memory clock (MHz) (+500 MHz)
  • + Bandwidth (GB/s) (+680 GB/s)
  • + Memory bus (bit) (+256 bit)
  • + TGP / TDP (W) (+90 W)
  • + Lithography (nm) (-4 nm)
  • + Transistors (M) (+23,600M)
  • + CUDA cores (+7808)
  • + TMUs (+208)
  • + ROPs (+64)
  • + FP32 performance (TFLOPS) (+26.54 TFLOPS)
  • + Pixel fill rate (GPixel/s) (+113.80 GPixel/s)
  • + Texture fill rate (GTexel/s) (+376.90 GTexel/s)
  • + PassMark (overall) (+12361)
  • + 3DMark Time Spy (+8852)
  • + 3DMark Fire Strike (+22469)
  • + Geekbench OpenCL (+138473)
  • + Geekbench Vulkan (+117855)
  • + Normalized score (+38.1)
B GeForce MX450
  • + Die size (mm²) (+428 mm²)
  • + Energy efficiency (+1.6)

Detailed spec comparison

Spec Component A
GeForce RTX 3080
Component B
GeForce MX450
Release year 2021 (+1) 2020
VRAM (GB) 8 GB (+6 GB) 2 GB
Memory type GDDR6 GDDR5, GDDR6
Memory clock (MHz) 1750 MHz (+500 MHz) 1250 MHz
Bandwidth (GB/s) 760 GB/s (+680 GB/s) 80 GB/s
Memory bus (bit) 320 bit (+256 bit) 64 bit
TGP / TDP (W) 115 W (+90 W) 25 W
Lithography (nm) 8 nm (-4 nm) 12 nm
Transistors (M) 28,300M (+23,600M) 4,700M
Die size (mm²) 628 mm² 200 mm² (+428 mm²)
Base clock (MHz) 1395 MHz
Boost clock (MHz) 1575 MHz
CUDA cores 8,704 (+7808) 896
TMUs 272 (+208) 64
ROPs 96 (+64) 32
RT cores 68
Tensor cores 272
FP32 performance (TFLOPS) 29.77 TFLOPS (+26.54 TFLOPS) 3.23 TFLOPS
Pixel fill rate (GPixel/s) 164.20 GPixel/s (+113.80 GPixel/s) 50.40 GPixel/s
Texture fill rate (GTexel/s) 465.10 GTexel/s (+376.90 GTexel/s) 88.20 GTexel/s
Energy efficiency 26.0 27.6 (+1.6)
PassMark (overall) 16,075 (+12361) 3,714
3DMark Time Spy 10,752 (+8852) 1,900
3DMark Fire Strike 27,194 (+22469) 4,725
Geekbench OpenCL 167,014 (+138473) 28,541
Geekbench Vulkan 145,176 (+117855) 27,321
Normalized score 82.8 (+38.1) 44.7

Only in component A

DLSS ReBAR ray_tracing

In both

CUDA

FPS in games (1080p)

Game GeForce RTX 3080 GeForce MX450 Delta
Battlefield 5 130 FPS 49 FPS +165.3% (A)
CS:GO 240 FPS 240 FPS
Counter-Strike 2 212 FPS 88 FPS +140.9% (A)
Cyberpunk 2077 121 FPS 32 FPS +278.1% (A)
Dota 2 134 FPS 88 FPS +52.3% (A)
Far Cry 5 129 FPS 34 FPS +279.4% (A)
Fortnite 160 FPS 61 FPS +162.3% (A)
Forza Horizon 4 194 FPS 35 FPS +454.3% (A)
Forza Horizon 5 152 FPS 34 FPS +347.1% (A)
GTA V 140 FPS 140 FPS
Metro Exodus 100 FPS 10 FPS +900% (A)
Overwatch 240 FPS 240 FPS
PUBG 140 FPS 140 FPS
Resident Evil 4 Remake 140 FPS 16 FPS +775% (A)
The Witcher 3 191 FPS 33 FPS +478.8% (A)
Valorant 220 FPS 85 FPS +158.8% (A)

Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.

Based on the comparison: GeForce RTX 3080 wins 20 of the comparable criteria. The choice depends on your use case.

🤔 How to choose

Universal advice for any use case.

  • Reliability vs price: reliability (median 50) ↔ price (median 385.1).
  • Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
  • Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).