Component comparison
GeForce RTX 3080 Ti vs GeForce GTX 1050 Ti
GeForce RTX 3080 Ti vs GeForce GTX 1050 Ti — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce RTX 3080 Ti
- + Release year (+5)
- + VRAM (GB) (+8 GB)
- + Bandwidth (GB/s) (+800 GB/s)
- + Memory bus (bit) (+256 bit)
- + Lithography (nm) (-6 nm)
- + Transistors (M) (+25,000M)
- + CUDA cores (+9472)
- + TMUs (+272)
- + ROPs (+80)
- + FP32 performance (TFLOPS) (+31.92 TFLOPS)
- + Pixel fill rate (GPixel/s) (+141.96 GPixel/s)
- + Texture fill rate (GTexel/s) (+465.98 GTexel/s)
- + PassMark (overall) (+20397)
- + 3DMark Fire Strike (+39628)
- + Geekbench OpenCL (+188427)
- + Normalized score (+25.6)
B
GeForce GTX 1050 Ti
- + Die size (mm²) (+496 mm²)
- + Energy efficiency (+1.6)
Detailed spec comparison
| Spec |
Component A
GeForce RTX 3080 Ti
|
Component B
GeForce GTX 1050 Ti
|
|---|---|---|
| Release year | 2021 (+5) | 2016 |
| VRAM (GB) | 12 GB (+8 GB) | 4 GB |
| Memory type | GDDR6X | GDDR5 |
| Memory clock (MHz) | — | — |
| Bandwidth (GB/s) | 912 GB/s (+800 GB/s) | 112 GB/s |
| Memory bus (bit) | 384 bit (+256 bit) | 128 bit |
| TGP / TDP (W) | — | 75 W |
| Lithography (nm) | 8 nm (-6 nm) | 14 nm |
| Transistors (M) | 28,300M (+25,000M) | 3,300M |
| Die size (mm²) | 628 mm² | 132 mm² (+496 mm²) |
| Base clock (MHz) | — | — |
| Boost clock (MHz) | — | — |
| CUDA cores | 10,240 (+9472) | 768 |
| TMUs | 320 (+272) | 48 |
| ROPs | 112 (+80) | 32 |
| RT cores | 80 | — |
| Tensor cores | 320 | — |
| FP32 performance (TFLOPS) | 34.10 TFLOPS (+31.92 TFLOPS) | 2.18 TFLOPS |
| Pixel fill rate (GPixel/s) | 186.50 GPixel/s (+141.96 GPixel/s) | 44.54 GPixel/s |
| Texture fill rate (GTexel/s) | 532.80 GTexel/s (+465.98 GTexel/s) | 66.82 GTexel/s |
| Energy efficiency | 14.2 | 15.8 (+1.6) |
| PassMark (overall) | 26,760 (+20397) | 6,363 |
| 3DMark Time Spy | — | 2,261 |
| 3DMark Fire Strike | 47,113 (+39628) | 7,485 |
| Geekbench OpenCL | 209,081 (+188427) | 20,654 |
| Geekbench Vulkan | — | 19,790 |
| Normalized score | 66.3 (+25.6) | 40.8 |
Only in component A
DLSS
ReBAR
ray_tracing
In both
CUDA
FPS in games (1080p)
| Game | GeForce RTX 3080 Ti | GeForce GTX 1050 Ti | Delta |
|---|---|---|---|
| Alan Wake Remastered | 119 FPS | 29 FPS | +310.3% (A) |
| Assassin´s Creed Valhalla | 99 FPS | 15 FPS | +560% (A) |
| Battlefield 2042 | 121 FPS | 13 FPS | +830.8% (A) |
| Battlefield 5 | 170 FPS | 57 FPS | +198.2% (A) |
| Borderlands 3 | 100 FPS | 28 FPS | +257.1% (A) |
| CS:GO | 240 FPS | 240 FPS | ≈ |
| Counter-Strike 2 | 300 FPS | 70 FPS | +328.6% (A) |
| Cyberpunk 2077 | 219 FPS | 27 FPS | +711.1% (A) |
| Cyberpunk 2077 1.6 | 64 FPS | 17 FPS | +276.5% (A) |
| Death Stranding | 151 FPS | 36 FPS | +319.4% (A) |
| Deathloop | 133 FPS | 21 FPS | +533.3% (A) |
| Dirt 5 | 137 FPS | 19 FPS | +621.1% (A) |
| Dota 2 | 234 FPS | 98 FPS | +138.8% (A) |
| Dying Light 2 | 69 FPS | 17 FPS | +305.9% (A) |
| Elex 2 | 43 FPS | 21 FPS | +104.8% (A) |
| F1 2020 | 255 FPS | 63 FPS | +304.8% (A) |
| F1 22 | 172 FPS | 48 FPS | +258.3% (A) |
| Far Cry 5 | 208 FPS | 48 FPS | +333.3% (A) |
| Far Cry 6 | 91 FPS | 29 FPS | +213.8% (A) |
| Far Cry New Dawn | 108 FPS | 42 FPS | +157.1% (A) |
| Farming Simulator 22 | 183 FPS | 46 FPS | +297.8% (A) |
| Final Fantasy XV Benchmark | 31 FPS | 23 FPS | +34.8% (A) |
| Flight Simulator 2020 | 79 FPS | 17 FPS | +364.7% (A) |
| Fortnite | 300 FPS | 75 FPS | +300% (A) |
| Forza Horizon 4 | 250 FPS | 67 FPS | +273.1% (A) |
| Forza Horizon 5 | 200 FPS | 40 FPS | +400% (A) |
| GRID Legends | 117 FPS | 42 FPS | +178.6% (A) |
| GTA V | 140 FPS | 140 FPS | ≈ |
| GTA V | 153 FPS | 60 FPS | +155% (A) |
| Gears Tactics | 196 FPS | 49 FPS | +300% (A) |
| Ghostwire Tokyo | 126 FPS | 33 FPS | +281.8% (A) |
| God of War | 110 FPS | 12 FPS | +816.7% (A) |
| Hitman 3 | 197 FPS | 40 FPS | +392.5% (A) |
| Horizon Zero Dawn | 130 FPS | 31 FPS | +319.4% (A) |
| Hunt Showdown | 168 FPS | 34 FPS | +394.1% (A) |
| Mafia Definitive Edition | 151 FPS | 33 FPS | +357.6% (A) |
| Metro Exodus | 172 FPS | 31 FPS | +454.8% (A) |
| Overwatch | 240 FPS | 240 FPS | ≈ |
| PUBG | 140 FPS | 140 FPS | ≈ |
| Rainbow Six Extraction | 157 FPS | 42 FPS | +273.8% (A) |
| Resident Evil 4 Remake | 190 FPS | 24 FPS | +691.7% (A) |
| Riders Republic | 101 FPS | 29 FPS | +248.3% (A) |
| Serious Sam 4 | 109 FPS | 22 FPS | +395.5% (A) |
| Shadow of the Tomb Raider | 156 FPS | 31 FPS | +403.2% (A) |
| Star Wars Squadrons | 378 FPS | 85 FPS | +344.7% (A) |
| The Quarry | 126 FPS | 24 FPS | +425% (A) |
| The Witcher 3 | 372 FPS | 46 FPS | +708.7% (A) |
| The Witcher 3 | 144 FPS | 21 FPS | +585.7% (A) |
| Tiny Tina's Wonderlands | 124 FPS | 24 FPS | +416.7% (A) |
| Valorant | 350 FPS | 110 FPS | +218.2% (A) |
| Vampire Bloodhunt | 252 FPS | 58 FPS | +334.5% (A) |
| Watch Dogs Legion | 107 FPS | 27 FPS | +296.3% (A) |
| X-Plane 11.11 | 33 FPS | 44 FPS | 33.3% (B) |
| Yakuza Like a Dragon | 160 FPS | 33 FPS | +384.8% (A) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.
Based on the comparison:
GeForce RTX 3080 Ti wins 16 of the comparable criteria.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).