Component comparison
GeForce RTX 3050 vs GeForce RTX 3080 Ti
GeForce RTX 3050 vs GeForce RTX 3080 Ti — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce RTX 3050
- + Die size (mm²) (+428 mm²)
- + Energy efficiency (+2.8)
B
GeForce RTX 3080 Ti
- + VRAM (GB) (+8 GB)
- + Bandwidth (GB/s) (+720 GB/s)
- + Memory bus (bit) (+256 bit)
- + Transistors (M) (+19,600M)
- + CUDA cores (+8192)
- + TMUs (+256)
- + ROPs (+80)
- + RT cores (+64)
- + Tensor cores (+256)
- + FP32 performance (TFLOPS) (+28.60 TFLOPS)
- + Pixel fill rate (GPixel/s) (+143.52 GPixel/s)
- + Texture fill rate (GTexel/s) (+446.85 GTexel/s)
- + PassMark (overall) (+14882)
- + 3DMark Fire Strike (+35164)
- + Geekbench OpenCL (+145616)
- + Normalized score (+3.2)
Detailed spec comparison
| Spec |
Component A
GeForce RTX 3050
|
Component B
GeForce RTX 3080 Ti
|
|---|---|---|
| Release year | 2021 | 2021 |
| VRAM (GB) | 4 GB | 12 GB (+8 GB) |
| Memory type | GDDR6 | GDDR6X |
| Memory clock (MHz) | 1500 MHz | — |
| Bandwidth (GB/s) | 192 GB/s | 912 GB/s (+720 GB/s) |
| Memory bus (bit) | 128 bit | 384 bit (+256 bit) |
| TGP / TDP (W) | 75 W | — |
| Lithography (nm) | 8 nm | 8 nm |
| Transistors (M) | 8,700M | 28,300M (+19,600M) |
| Die size (mm²) | 200 mm² (+428 mm²) | 628 mm² |
| Base clock (MHz) | 1065 MHz | — |
| Boost clock (MHz) | 1343 MHz | — |
| CUDA cores | 2,048 | 10,240 (+8192) |
| TMUs | 64 | 320 (+256) |
| ROPs | 32 | 112 (+80) |
| RT cores | 16 | 80 (+64) |
| Tensor cores | 64 | 320 (+256) |
| FP32 performance (TFLOPS) | 5.50 TFLOPS | 34.10 TFLOPS (+28.60 TFLOPS) |
| Pixel fill rate (GPixel/s) | 42.98 GPixel/s | 186.50 GPixel/s (+143.52 GPixel/s) |
| Texture fill rate (GTexel/s) | 85.95 GTexel/s | 532.80 GTexel/s (+446.85 GTexel/s) |
| Energy efficiency | 17.0 (+2.8) | 14.2 |
| PassMark (overall) | 11,878 | 26,760 (+14882) |
| 3DMark Time Spy | 4,497 | — |
| 3DMark Fire Strike | 11,949 | 47,113 (+35164) |
| Geekbench OpenCL | 63,465 | 209,081 (+145616) |
| Geekbench Vulkan | 62,164 | — |
| Normalized score | 63.1 | 66.3 (+3.2) |
Only in component B
CUDA
DLSS
ray_tracing
In both
ReBAR
FPS in games (1080p)
| Game | GeForce RTX 3050 | GeForce RTX 3080 Ti | Delta |
|---|---|---|---|
| Assassin's Creed Mirage | 55 FPS | 109 FPS | 98.2% (B) |
| Avatar Frontiers of Pandora | 32 FPS | 73 FPS | 128.1% (B) |
| Baldur's Gate 3 | 45 FPS | 111 FPS | 146.7% (B) |
| Battlefield 5 | 93 FPS | 170 FPS | 82.8% (B) |
| CS:GO | 240 FPS | 240 FPS | ≈ |
| Counter-Strike 2 | 170 FPS | 300 FPS | 76.5% (B) |
| Cyberpunk 2077 | 66 FPS | 219 FPS | 231.8% (B) |
| Cyberpunk 2077 1.6 | 46 FPS | 64 FPS | 39.1% (B) |
| Dota 2 | 118 FPS | 234 FPS | 98.3% (B) |
| F1 2021 | 105 FPS | 182 FPS | 73.3% (B) |
| F1 22 | 86 FPS | 172 FPS | 100% (B) |
| F1 23 | 87 FPS | 193 FPS | 121.8% (B) |
| Far Cry 5 | 68 FPS | 208 FPS | 205.9% (B) |
| Final Fantasy XV Benchmark | 44 FPS | 31 FPS | +41.9% (A) |
| Fortnite | 110 FPS | 300 FPS | 172.7% (B) |
| Forza Horizon 4 | 90 FPS | 250 FPS | 177.8% (B) |
| Forza Horizon 5 | 87 FPS | 200 FPS | 129.9% (B) |
| GTA V | 140 FPS | 140 FPS | ≈ |
| GTA V | 95 FPS | 153 FPS | 61.1% (B) |
| Metro Exodus | 49 FPS | 172 FPS | 251% (B) |
| Overwatch | 240 FPS | 240 FPS | ≈ |
| PUBG | 140 FPS | 140 FPS | ≈ |
| Resident Evil 4 Remake | 50 FPS | 190 FPS | 280% (B) |
| Returnal | 34 FPS | 114 FPS | 235.3% (B) |
| The Witcher 3 | 81 FPS | 372 FPS | 359.3% (B) |
| The Witcher 3 | 71 FPS | 144 FPS | 102.8% (B) |
| Tiny Tina's Wonderlands | 56 FPS | 124 FPS | 121.4% (B) |
| Valorant | 150 FPS | 350 FPS | 133.3% (B) |
| X-Plane 11.11 | 62 FPS | 33 FPS | +87.9% (A) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings.
Based on the comparison:
GeForce RTX 3080 Ti wins 16 of the comparable criteria.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).