Component comparison
GeForce MX350 vs GeForce RTX 2050
GeForce MX350 vs GeForce RTX 2050 — detailed GPU comparison: performance, gaming FPS, specifications.
Advantages
A
GeForce MX350
- + Memory clock (MHz) (+2 MHz)
- + Die size (mm²) (+68 mm²)
- + Base clock (MHz) (+619 MHz)
- + Boost clock (MHz) (+223 MHz)
B
GeForce RTX 2050
- + Release year (+1)
- + VRAM (GB) (+2 GB)
- + Bandwidth (GB/s) (+56 GB/s)
- + TGP / TDP (W) (+25 W)
- + Lithography (nm) (-6 nm)
- + Transistors (M) (+5,400M)
- + CUDA cores (+1408)
- + TMUs (+32)
- + ROPs (+16)
- + FP32 performance (TFLOPS) (+3.53 TFLOPS)
- + Pixel fill rate (GPixel/s) (+16.35 GPixel/s)
- + Texture fill rate (GTexel/s) (+32.70 GTexel/s)
- + Energy efficiency (+3.5)
- + 3DMark Time Spy (+1885)
- + 3DMark Fire Strike (+4594)
- + Geekbench OpenCL (+31167)
- + Geekbench Vulkan (+29661)
- + Normalized score (+24.4)
Detailed spec comparison
| Spec |
Component A
GeForce MX350
|
Component B
GeForce RTX 2050
|
|---|---|---|
| Release year | 2020 | 2021 (+1) |
| VRAM (GB) | 2 GB | 4 GB (+2 GB) |
| Memory type | GDDR5 | GDDR6 |
| Memory clock (MHz) | 1752 MHz (+2 MHz) | 1750 MHz |
| Bandwidth (GB/s) | 56 GB/s | 112 GB/s (+56 GB/s) |
| Memory bus (bit) | 64 bit | 64 bit |
| TGP / TDP (W) | 20 W | 45 W (+25 W) |
| Lithography (nm) | 14 nm | 8 nm (-6 nm) |
| Transistors (M) | 3,300M | 8,700M (+5,400M) |
| Die size (mm²) | 132 mm² (+68 mm²) | 200 mm² |
| Base clock (MHz) | 1354 MHz (+619 MHz) | 735 MHz |
| Boost clock (MHz) | 1468 MHz (+223 MHz) | 1245 MHz |
| CUDA cores | 640 | 2,048 (+1408) |
| TMUs | 32 | 64 (+32) |
| ROPs | 16 | 32 (+16) |
| RT cores | — | 32 |
| Tensor cores | — | 64 |
| FP32 performance (TFLOPS) | 1.20 TFLOPS | 4.73 TFLOPS (+3.53 TFLOPS) |
| Pixel fill rate (GPixel/s) | 23.49 GPixel/s | 39.84 GPixel/s (+16.35 GPixel/s) |
| Texture fill rate (GTexel/s) | 46.98 GTexel/s | 79.68 GTexel/s (+32.70 GTexel/s) |
| Energy efficiency | 26.1 | 29.6 (+3.5) |
| PassMark (overall) | 2,818 | — |
| 3DMark Time Spy | 1,336 | 3,221 (+1885) |
| 3DMark Fire Strike | 4,371 | 8,965 (+4594) |
| Geekbench OpenCL | 13,112 | 44,279 (+31167) |
| Geekbench Vulkan | 13,369 | 43,030 (+29661) |
| Normalized score | 30.8 | 55.2 (+24.4) |
Only in component B
DLSS
ReBAR
In both
CUDA
FPS in games (1080p)
| Game | GeForce MX350 | GeForce RTX 2050 | Delta |
|---|---|---|---|
| A Plague Tale Requiem | 8 FPS | 21 FPS | 162.5% (B) |
| Armored Core 6 | 10 FPS | 32 FPS | 220% (B) |
| Assassin´s Creed Valhalla | 6 FPS | 21 FPS | 250% (B) |
| Atomic Heart | 7 FPS | 30 FPS | 328.6% (B) |
| Back 4 Blood | 29 FPS | 66 FPS | 127.6% (B) |
| Baldur's Gate 3 | 11 FPS | 30 FPS | 172.7% (B) |
| Battlefield 5 | 37 FPS | ≈ 70 FPS | 89.2% (B) |
| CS:GO | 240 FPS | ≈ 240 FPS | ≈ |
| Call of Duty Modern Warfare 2 2022 | 14 FPS | 18 FPS | 28.6% (B) |
| Counter-Strike 2 | 66 FPS | ≈ 74 FPS | 12.1% (B) |
| Counter-Strike 2 | 31 FPS | 46 FPS | 48.4% (B) |
| Crysis Remastered | 9 FPS | 25 FPS | 177.8% (B) |
| Cyberpunk 2077 | 16 FPS | 18 FPS | 12.5% (B) |
| Cyberpunk 2077 1.6 | 6 FPS | 19 FPS | 216.7% (B) |
| Days Gone | 24 FPS | 45 FPS | 87.5% (B) |
| Dead Island 2 | 21 FPS | 31 FPS | 47.6% (B) |
| Death Stranding | 17 FPS | 50 FPS | 194.1% (B) |
| Deathloop | 7 FPS | 30 FPS | 328.6% (B) |
| Diablo 4 | 27 FPS | 39 FPS | 44.4% (B) |
| Dota 2 | 83 FPS | 71 FPS | +16.9% (A) |
| Elden Ring | 15 FPS | 39 FPS | 160% (B) |
| Escape from Tarkov | 32 FPS | 70 FPS | 118.8% (B) |
| F1 2021 | 31 FPS | 66 FPS | 112.9% (B) |
| F1 22 | 20 FPS | 55 FPS | 175% (B) |
| F1 23 | 14 FPS | 37 FPS | 164.3% (B) |
| Far Cry 5 | 27 FPS | 35 FPS | 29.6% (B) |
| Far Cry 6 | 11 FPS | 43 FPS | 290.9% (B) |
| Farming Simulator 22 | 32 FPS | 63 FPS | 96.9% (B) |
| Final Fantasy XV Benchmark | 11 FPS | 25 FPS | 127.3% (B) |
| Flight Simulator 2020 | 9 FPS | 19 FPS | 111.1% (B) |
| Fortnite | 82 FPS | ≈ 95 FPS | 15.9% (B) |
| Forza Horizon 4 | 37 FPS | ≈ 70 FPS | 89.2% (B) |
| Forza Horizon 5 | 25 FPS | 53 FPS | 112% (B) |
| GRID Legends | 25 FPS | 61 FPS | 144% (B) |
| GTA V | 140 FPS | ≈ 140 FPS | ≈ |
| GTA V | 46 FPS | 74 FPS | 60.9% (B) |
| Gears Tactics | 30 FPS | 55 FPS | 83.3% (B) |
| Ghostwire Tokyo | 15 FPS | 51 FPS | 240% (B) |
| Hitman 3 | 19 FPS | 59 FPS | 210.5% (B) |
| Hunt Showdown | 21 FPS | 54 FPS | 157.1% (B) |
| Lies of P | 19 FPS | 29 FPS | 52.6% (B) |
| Mafia Definitive Edition | 19 FPS | 39 FPS | 105.3% (B) |
| Metro Exodus | 12 FPS | ≈ 35 FPS | 191.7% (B) |
| Monster Hunter Stories 2 | 57 FPS | 90 FPS | 57.9% (B) |
| Outriders | 22 FPS | 34 FPS | 54.5% (B) |
| Overwatch | 240 FPS | ≈ 240 FPS | ≈ |
| PUBG | 140 FPS | ≈ 140 FPS | ≈ |
| Rainbow Six Extraction | 18 FPS | 66 FPS | 266.7% (B) |
| Ready or Not | 32 FPS | 75 FPS | 134.4% (B) |
| Resident Evil 4 Remake | 18 FPS | 17 FPS | +5.9% (A) |
| Resident Evil Village | 14 FPS | 58 FPS | 314.3% (B) |
| Riders Republic | 15 FPS | 38 FPS | 153.3% (B) |
| Serious Sam 4 | 4 FPS | 32 FPS | 700% (B) |
| Sons of the Forest | 13 FPS | 34 FPS | 161.5% (B) |
| Star Wars Squadrons | 50 FPS | 111 FPS | 122% (B) |
| The Finals | 17 FPS | 68 FPS | 300% (B) |
| The Quarry | 11 FPS | 31 FPS | 181.8% (B) |
| The Witcher 3 | 27 FPS | ≈ 58 FPS | 114.8% (B) |
| The Witcher 3 | 21 FPS | 47 FPS | 123.8% (B) |
| The Witcher 3 v4 | 7 FPS | 19 FPS | 171.4% (B) |
| Tiny Tina's Wonderlands | 8 FPS | 38 FPS | 375% (B) |
| Total War Pharaoh | 23 FPS | 30 FPS | 30.4% (B) |
| Valorant | 129 FPS | ≈ 130 FPS | 0.8% (B) |
| Vampire Bloodhunt | 35 FPS | 73 FPS | 108.6% (B) |
| Watch Dogs Legion | 13 FPS | 39 FPS | 200% (B) |
| X-Plane 11.11 | 30 FPS | 59 FPS | 96.7% (B) |
| Yakuza Like a Dragon | 20 FPS | 43 FPS | 115% (B) |
Specs from public sources (PassMark, Geekbench). FPS measured at 1080p medium settings. Values for GeForce RTX 2050 are model predictions (≈); GeForce MX350 are direct measurements.
Based on the comparison:
GeForce RTX 2050 wins 18 of the comparable criteria.
The choice depends on your use case.
🤔 How to choose
Universal advice for any use case.
- Reliability vs price: reliability (median 50) ↔ price (median 385.1).
- Weight vs CPU: mobility (median 48) ↔ overall performance (median 49.8).
- Upgradeability vs battery: upgradability (median 50) ↔ battery life (median 2.8).